The Global Gaming League Sets to Innovate the Gaming Industry, Establishing the First High-Profile Gaming Entertainment League of Its Kind
- 71
Las Vegas, Nevada--(Newsfile Corp. - February 28, 2025) - The Global Gaming League (GGL) is the world's first of its kind multi-title gaming entertainment league set to revolutionize the industry, composed of high profile celebrity team owners whose four player teams of skilled and casual gamers, popular personalities, and influencers compete in live, in-person gaming tournaments in Las Vegas. Teams play both new video games such as Call of Duty and Rocket League and retro video games such as Pac-man, Donkey Kong and Tetris, and everything in between, from Street Fighter, to Mario Kart, and beyond.
GGL Chairman Jeff Hoffman, Founder Clinton Sparks, and GGL Board Member T-Pain
Founded by notable gaming disruptor and entertainment mogul, Clinton Sparks, The GGL is a gaming entertainment league where gaming, fashion, music, sports, celebrity, competition, and culture converge, targeted at bringing the video game lifestyle and culture to the masses, while providing an unparalleled live, in-person and virtual interactive, entertainment experience for all ages. They recently unveiled their GGL headquarters, a state of the art 43,000 sq ft. Las Vegas gaming campus.
The league will be officially launching with a select group of focused teams led by globally recognized celebrity names during 2025. Artists such as Grammy and BET award winning artists T-Pain, and Jermaine Dupri along with personalities like Bryce Hall and Flavor Flav have already signed on as team owners. Notable actors, music artists, DJs, sports figures, and renowned personalities representing a vast array of industries are set to be announced.
"The GGL will make gaming a household name. It's the fastest growing form of entertainment in the world, and we all game, yet, it's completely disconnected from mainstream, pop-culture, and the streets. This is what The Global Gaming League is going to change," adds T-Pain.
"The GGL is here to disrupt the over $200 billion dollar gaming industry by converging gaming, music, fashion, sports, celebrity, and culture while authentically integrating and elevating gaming into mainstream and pop-culture," adds CEO, Grammy nominated producer and League Founder, Clinton Sparks. "Gaming is the fastest growing form of entertainment in the world and generates more revenue than the movie and music industries combined with almost 500 billion projected revenue by 2028, and has true global appeal. We created a model that will connect cultures, build international bridges, uplift underserved communities, and close age gaps."
Founder Clinton Sparks at GGL Headquarters
Sparks added, "We're all familiar with massive established leagues to even newly formed leagues. These leagues allow aspiring athletes and professional hopefuls an opportunity, something for fans to watch, as well as products to be sold. However, none of these produce the revenue that the gaming industry generates, yet, there is no league for the billions of casual gamers around the world to aspire to become a part of, build a career in, make money, elevate their notoriety, or compete in. And, there certainly isn't anything in this massive industry that connects to culture, has mainstream relevancy, or provides entertainment to the non-endemic gaming community. That is where GGL comes in."
Unlike the many leagues tied to sport, who are focused on playing one sport, with one season, and representing one region, The GGL comprises all sports (meaning all game genres) and is year round, establishing it as a global sport that is currently played in every region around the world from Asia, India, to Europe and The Middle East, to both South and North America.
Additionally notes Sparks, "The GGL will engage and introduce communities and cultures that are not aware of the viable careers, opportunities and possibilities that gaming provides. Much like sports and music has been looked at as a path to a better life, especially for those of us from less privileged communities, gaming is a third vertical that almost no one is talking about publicly or even knows about, generating hundreds of billions of dollars."
The Global Gaming League, founded by Clinton Sparks, and along with partners T-Pain and Jeff Hoffman, states "Our goal is to create accessibility and appeal to the masses, provide opportunities and possibilities that do not currently exist for gamers, and to remove the stigma around gaming being a 'waste of time,' or 'only for young kids."
"There are billions of gamers around the world, some of the biggest celebrities on the planet are gamers, there is massive interest from major brands wanting to be connected to gaming, game publishers are looking to expand their IP and grow their audience, investors are seeking meaningful ways to invest in gaming, and gamers want to be legitimized as true athletes for their skill. This was the motivation to create The GGL. During my time building Faze Clan and XSET, I recognized all of these needs and realized my unique position, with my background and experience, could fulfill these needs, and solve these problems," Adds CEO, Clinton Sparks.
The league also provides opportunity to casual gamers around the world, and those in underserved communities by giving them the chance to join the league via the GGLs global nomination submission process, where gamers from anywhere in the world can log onto globalgamingleague.com and submit themselves or someone they choose to be considered to join one of the celebrity owned teams.
GGL Chairman of the Board Jeff Hoffman notes, "Gaming is much bigger and more valuable than most people know. Schools now have scholarships for gamers, it helps with critical thinking, strategy, problem solving, the future engineers are gamers, and studies show that gaming helps with depression and focus. We put our kids in football and baseball and hope that after 15 years of dribbling a basketball they will go pro in that sport, but less than 2% of athletes ever go pro. Gaming is faster, less expensive, and a safer sport that can be played at any age."
Jeff Hoffman, GGL Chairman of the Board, is an award-winning global entrepreneur, proven CEO, worldwide keynote speaker, bestselling author, Hollywood film producer, producer of a Grammy Award winning jazz album, and Executive Producer of an Emmy Award winning television show. In his career, he has been the founder of multiple startups, serving as CEO of both public and private companies. Jeff was instrumental in a number of well-known successful startups, such as Priceline.com and Booking.com, uBid.com and more. Jeff is the Managing Partner of Jeff Hoffman Advisory Services and CEO of World Youth Horizons on the philanthropic front.
Team Captain Bryce Hall, Founder Clinton Sparks, Team Captain T-Pain
Clinton Sparks, CEO of the Global Gaming League, is a respected entertainment mogul, author, speaker, entrepreneur, proven visionary, brand builder, and leading-edge innovator in integrating culture, collaboration, and cross-platform marketing. He has a consistent track record of success and a background in managing multiple products from ideation to market launch. Clinton is also a Grammy-nominated, multi-platinum music producer, songwriter, and DJ responsible for over 80 million records sold to date.
Clinton has worked with notable artists and brands. He is an expert in culture convergence, his business and marketing expertise has helped him build multi-million-dollar companies by implementing innovative marketing strategies that continue to shape and shift culture today. Clinton is a brand builder whose ability to forecast trends and intersect cultures has established him as a recognized expert in culture convergence and business growth.
T-Pain, GGL Board Member and Executive Director of Strategy, has changed the course of pop, hip-hop and R&B, but has reshaped the fabric of culture itself. He's sold over 50 million singles, accumulated billions of streams, racked up 10 #1s on the Billboard Hot 100 and captivated audiences with his live performances. Since emerging in 2004, T-Pain's influence has transcended generations in music and more. He shines as a Twitch phenomenon and popular streamer, head of his own Nappy Boy Entertainment, Nappy Boy Automotive, Nappy Boy Gaming & Nappy Boy Dranks, podcast host, director and editor, expert drift driver, actor, author and spokesperson.
All of these relationships and combined industry expertise will contribute to the success of The Global Gaming League, which enters the market at a time where the conversation about gaming is more relevant than ever.
Follow the Global Gaming League on social media @globalgamingleague and visit them online at www.globalgamingleague.com.
Website: https://globalgamingleague.com/
Email: [email protected]
SOURCE: Honey Media
To view the source version of this press release, please visit https://www.newsfilecorp.com/release/241470
- teamLab Planets (Tokyo, Toyosu) consegue un aumento delle vendite di biglietti di circa il 130% rispetto all'anno precedente a seguito di una grande espansione. Anche il tempo di permanenza dei visitatori registra una crescita significativa
- Sunrise ottiene un solido risultato, raggiunge gli obiettivi finanziari del 2024 e prevede di incrementare il cashflow e i dividendi per il 2025
- Josip Heit, fondatore di GSB Germany, in un'intervista sul futuro del settore fintech
- Andersen Global potenzia le capacità di valutazione in Etiopia con una nuova società collaboratrice
- Multiply Group sigla uno storico accordo di investimento con CVC e PAI Partners e si aggiudica una quota di controllo (67,91%) in Tendam; la transazione dovrebbe raddoppiare l'EBITDA operativo di Multiply dopo il consolidamento
- Il CIO e TCL annunciano una partnership globale TOP fino al 2032